#ifndef TEXTURE_H_
#define TEXTURE_H_

#include "Color.h"
struct SDL_Surface;

class Texture
{
public:
    Texture() : m_surf(0) {}
    bool LoadFromFile(const char* name);
    Color SampleTexture(float U, float v);
    void CleanUp();
private:
    SDL_Surface* m_surf;
};

#endif